// dagger.c : an example weapon
// Last Modified by winder on May. 25 2001

#include <weapon.h>
inherit DAGGER;

void create()
{
	 set_name("匕首", ({"bi shou", "bishou", "dagger" }) );
	 set_weight(1000);
	 if( clonep() )
		 set_default_object(__FILE__);
	 else {
		 set("unit", "把");
		 set("long", "这是一把看起相当普通的匕首。\n");
		 set("value", 50);
		 set("material", "steel");
	 }
	 init_dagger(4);
// These properties are optional, if you don't set them, it will use the
// default values.
	 set("wield_msg", "$N从怀中摸出一把$n握在手中。\n");
	 set("unwield_msg", "$N将手中的$n藏入怀中。\n");
// The setup() is required.

	 setup();
}
